KyngdomIs an

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KyngdomIs an

Kyngdom

Is anyone here currently in Kyngdom? I would like to join...but it all seems so confusing. 

Help would be much appreciated! 

submitted by Avara, age she/her
(February 27, 2023 - 8:43 pm)

We definetely wouldn't use anybody else's characters.

So I've been thinking, and I had some ideas--

What if we timeskipped to maybe ten to fifteen years in the future, so that we'd have space to add in our own charries but if any old kyngdomers wanted to join again their charries could still be conceivably alive?

I'm thinking maybe we would do some kind of continuation of the SSC thingy, where the characters would still be fighting Catastrophe and trying to keep the sword, sheild, and crown away from him. Maybe Catastrophe even gains control of one of them or something, and they have to steal it back, or perhaps in the years that have passed he's overtaken the entire Kyngdom and they try to overthrow him.

submitted by Scuttles
(March 24, 2023 - 6:52 am)

I think this is a good idea- the timeskip to 10-15 years.

 

and I also know that the Powers aren't the whole plot but the Powers are also a nesesarry part of what Kyngdom is. if we don't include the Powers, than Kyngdom will just turn into a war of humans and part-humans destroying each other.

(also, I don't know if it's a thing but if it isn't yet, I think that either a Power of Fire or a Power of Forest would be an awesome idea :) maybe the Power of Fire could be a kazoo or a bagpipe (with a phoenix spirit), and the Power of Forest could be a maraca (a bear spirit, with antlers).)

submitted by Darkvine, age idk, snakes&emojis
(March 24, 2023 - 10:31 am)

Ooh, I like those power ideas!

submitted by Flamarestii, Rohan
(March 24, 2023 - 5:02 pm)
submitted by Don't forget the pow
(March 24, 2023 - 3:00 pm)

I agree with you on the time-skip idea. Another reason is that in that time, the old charries will be older, just like the Kyngdomers who played them.

I also agree with everyone in that we shouldn't play old characters.

submitted by Avara, she/her
(March 24, 2023 - 3:32 pm)

Oh that could work, but who would write Catastrophe's parts? Other than that, it sounds like a good idea! I definitely think we should have a time-jump of some sort.

Also, once we get everything worked out with the SSC and all the old storylines, we can always create new ones... ;)

submitted by Poinsettia, age immortal, Narnia
(March 24, 2023 - 9:45 pm)

Also, perhaps we should consider moving this thread to DtE? If we want to reboot Kyngdom we'll need a lot of people and in my experience, DtE gets a lot more traffic than CaC.

submitted by Scuttles, Again
(March 24, 2023 - 10:10 am)

It sounds like you're all really determined to do a reboot! I do remember that, back while I was on Kyngdom, we had actually started a "Beginner thread". This was a roleplay thread in which we devised a simpler plot that would eventually be able to tie into the main plot, functioning as a way to introduce newcomers to the plot of Kyngdom. It's still on page 2 of the roleplay board if you are interested in checking it out.

As Sybill said, it seems like the consensus amongst the older Kyngdomers is that they simply don't wish for their characters to be taken over. I'll also tell you this: there was a great deal of time when I was on Kyngdom when we also had no writer for Catastrophe. This worked out easily: instead of writing as Catastrophe, we would create generals and soldiers under him, who could interact and speak to Catastrophe and serve as a way to further his plans. This allowed us to advance Catastrophe's side of the war without actually writing as Catastrophe himself. The same was done for the Resistance.

I do believe that your idea of a time-skip would work best. Personally, as someone who might drop in to play as some of my old characters from time to time, I am going to request a ten year timeskip. This would place most of my characters in their late twenties and early thirties, which I believe would suit the plot best while still being easy for me to write as. 

Some advice to you all: Kyngdom flowed best when we allowed it to be more spontaneous. My recommendation is to start a new rolepay thread (or threads) with your characters in their environments, and then build from their. Kyngdom is designed to have new contributions. New additions are welcome. However, please read through the Guide. Not all of it, necessarily. Pages 3 and 4 are probably the most necessary as far as plot goes. On page 2 are the rules, which are the most important part. Some of these rules are lax. However, there are some diehard rules that we always followed back on Kyngdom. One of the big ones is no more additional Powers. This prevented the plot from becoming too dense or confusing with the addition of sudden, new Powers. Why? You may have noticed, but every Power is an "arc" of the plot. Kyngdom became inactive during the Power of Howl/Light stage. All that is left for Kyngdom is to finish the Power of Howl and get through the Power of Darkness. (I forget the animal attribute that went with this one. Though I know that this Power is Claaws.)

submitted by One of the Old Ones, (old kyngdomer.)
(March 25, 2023 - 1:32 pm)

A ten-year timeskip sounds good to me! And that's a very clever way to manage Catastrophe. I guess we could probably continue using it.

submitted by Poinsettia, age immortal, Narnia
(March 27, 2023 - 2:34 pm)

Alrighty, so we're looking at 10 years in the future. We don't need anyone playing Catastrophe, but we need people playing the Powers. I ended up reading the whole old kyngdom history after all, but I've forgotten most of it.

So! We'll need people playing each of the Powers, plus the Sideaffected Powers and the child of the Power of Hoof. One person could potentially play more than one Power, but I'm thinking one person could play two Powers at most. We'd start by letting anybody who wants to play a Power have one and then if there are more than we have people willing to play then we could talk about seconds.

Powers would be a pretty big commitment, as they're a really big role and they'd have to be played often. We'd also have to make sure that if whoever is playing them leaves CB/Kyngdom they pass the Power on to a new person. It would also be possible to move the Powers around, as in whoever plays them changes every six months or year or whatever.

We should also sketch out a plotline for whatever has happened in the last ten-ish years, even if it's vague. We just all need to be in the same place on whats going on with SSC and Catastrophe and the Powers. I'm thinking if we make a nice storyline together and then write up a majestic-sounding story-thing that covers all of it, we could get the Admins/Editors to post it on the home page of Kyngdom (the same place the Who's Here and KYNGDOM Live Chat thread are).

I've got an idea for the past ten years, although it's rather vague. I'm thinking something along the lines of Catastrophe gains more power, slowly advancing over Kyngdom, while meanwhile the Powers go into hiding and the SSC go missing, and everything looks bleak, and that's where we pick up the story again. This is just a loose idea, and we could totally do something completely different.

submitted by Scuttles
(March 27, 2023 - 2:36 pm)

Potentially, the Powers could simply become NPCs. That way everyone can "control" them, but you don't need to worry about someone writing them specifically. It may be more manageable.

Your plot idea sounds fine to me! I do remember that, when we'd left off, the Sanukans (who were allied with the Resistance) controlled the Northeast, and the Resistance HQ was in the city of Mer, which was in the southwest. Specifically, I remember the Sanukans had control of Jokull. (For reference to where I'm talking about, there is a link to the full Kyngdom map on page 2 of the ultimate guide.) Sybill was the one who created the Sanukans and he was fairly adamant about them keeping that location, I think. 

I do know that the city of Paralia in the southwest had fallen to Catastrophe, and most of (if not all of) the northwest and southeast were under Catastrophe's control. So your plot works-- Catastrophe could have total control of the northwest and southeast, and partial control of the southwest. That would leave the Resistance in a pretty bad place.  

submitted by One of the Old Ones, yeah
(March 27, 2023 - 6:09 pm)

What's an NPC and can I play Sylvia if the powers are being controlled by CBers?

submitted by Avara, she/her
(March 28, 2023 - 10:54 am)

An NPC is a non-player character. This just means that nobody specific "writes" for them, which allows everyone to have say in what they do. For major characters like the Powers, this probably works best.

submitted by One of the Old Ones, Yeah
(March 28, 2023 - 1:54 pm)

Ooh, I definitely think the Powers should be NPCs. Otherwise whoever controlled them would have way too much influence over the whole story. Also, what are we going to do about FaFA? Is it still in the picture, or is it just the Resistance?

@One of the Old Ones, thanks so much for taking the time to help us with this! It's really a huge help :)

submitted by Poinsettia
(March 28, 2023 - 6:31 pm)

You're totally welcome! Kyngdom was, and still is, a huge part of me. It's wonderful to be discussing it again. As far as FaFA, they were allied with the Resistance but still kind of their own thing. FaFA was mostly made of spies (and it was completely filled with animals-- they didn't like humans, which was something the Resistance disagreed with). FaFA also was very adamant about the Powers not being reawakened, which the Resistance didn't care that much about. FaFA is still around, but they mostly just did spying against Catastrophe and BIG (which is now part of Catastrophe's Army), as well as try to protect the Powers. (Which didn't really work out, since everyone else, including the Resistance, wanted to awaken them to use them in the war.) So you can do with them what you'd like, honestly.

submitted by One of the Old Ones, yeah
(March 28, 2023 - 7:24 pm)