Welcome to CRICKET’s Chatterbox! › Forums › Inkwell › Give me life.
- This topic is empty.
-
AuthorPosts
-
An empty worldParticipantTafinx, though I appreciate your plot story and your creation story, I have not forgotten my promise to make them for myself. I apologise for letting this advance; I was away for a long while. I shall post again soon.
-
TafinxParticipantthe storyweaver@An Empty World
It's okay. I only made those because I thought you had left.
-
-
An empty worldParticipant~
First was the Pure One, before the creation of the universe. The Pure One looked into the Void and heard the pained cries of the emptiness. IT was compassionate on the emptiness and filled it with ITS power, giving it form. Stars were the firstborn, then the sun and the moon, together. Finally, the Worlds. These were the beauty of the Pure One's creation, cabable of harboring life. There were three Worlds, each with four continents. Their names were Reä, the Mother World, Kiilön, the Watcher World, and Skaàvi, the Godhome. On Reä the Pure One descended, making a form for ITSELF. ITS form was beautiful; majestic, and all things that would come to pass would know IT by this form.
~
This is going to be a series of creations, because if it was all one then it would be SUPER long.
-
TopParticipantTop please.
-
spiffycatParticipant12
The Cezals all have capes which help them to glide about when there is wind.
Cezal families are typically parent, parent, child. The oldest child is responsible for taking care of their parents, while any others have the responsibility to marry.
The Cezals believe that dawn is an evil time so their sleeping time is from 1 am to 10 am most days. In the evenings is when most "business" takes place. Formal parties, common in Míralaon, take place from sunset to 12:30 pm usually.
-
TopParticipantTop
Top -
TopParticipantTOP TOP TOP TOP TOP TOP TOPTOP TOP TOP TOP TOP TOP TOPTOP TOP TOP TOP TOP TOP TOPTOP TOP TOP TOP TOP TOP TOPTOP TOP TOP TOP TOP TOP TOPTOP TOP TOP TOP TOP TOP TOPTOP TOP TOP TOP TOP TOP TOPTOP TOP TOP TOP TOP TOP TOPTOP TOP TOP TOP TOP TOP TOPTOP TOP TOP TOP TOP
-
Tippy-TopParticipant-
FleetParticipantThe ReefYay it's topped! In celebration, I'll create a new world-part-thingie…
Grytt
The Grytt people live in cities created along the side of a huge mountain known as Hardur Tonn. The mountain is near a fjord known as Iskalt. Inside Hardur Tonn is a substance known as Glitrandi, or "that which sparkles". The Grytt people mine this substance to create many things, mainly armor and weapons because Hardur Tonn and the lands around it are filled with harsh predators that often try to raid Grytt cities. To deal with the predator problem, each Grytt settlement has a group of people protecting it, who often leave the safety of the city to kill creatures that might be threatening to the Grytt. These people are the Hunters, or Veidmenn in the native Grytt language. Over their Glitrandi armor, they wear hooded cloaks and masks that add to their air of mystery. They always carry a large supply They are often taciturn, and many are indimidated by them.
The Glitrandi cities are often surrounded by walls, though these don't even give complete protection (which is why the Hunters exist). Inside the cities, the buildings are often made of stone and metal, since those elements offer the most protection against harsh weather. Since the Hardur Tonn regions are often very dark, there are lampposts almost everywhere in Glitrandi cities and homemade lanterns are often strung up in poorer regions. Each Glitrandi city has an Vernd Turn, or Tower of Protection, at the center, which is the equivalent of a military base. The Vernd Turn is also where the Hunters live when they're not camped out on the mountain in search of predators. At the top of the tower, there are always Hunter lookouts, ready to kill city invaders with Glitrandi-enhanced bows.
I might add more to this later. And I will probably create a Grytt character, if creating characters is going to be a thing… is it going to be a thing, guys?
-
spiffycatParticipant12
It should be a thing. I'm not ready to create any charries yet, though.
Is this an OK charrie sheet for now?
Name:
Age:
Gender:
Species:
Race:
Appearance:
Personality:
Other:
-
FleetParticipantcommanding a drake tankWhoops, looks like my post got cut off! Where it says "They always carry a large supply", it is supposed to say "They always carry a large supply of arrows, since their main weapon is a bow and arrow."
-
Tip-top ParticipantTip-top
-
-
-
-
-
SybillParticipant????
KyngdomSeems pretty good. I'll probably create a charrie later.
Íshöll Caverns
The Íshöll Caverns are located underneath a mountain at the northeastern area of Alpyna. They are not very large but they are completely frozen. The rocks are covered completely in ice.
The ice in the caverns is unique because although it can be cut or broken, it cannot melt. Locals typically make a living selling the ice from the caverns.
Many sculptures are made from the ice, and the front cavern of the cave system acts as a bit of a gallery. Ice sculptures are usually put on display, and the front cavern is open to the public.
In the deeper caverns, sightings of strange beasts have been reported, but nobody knows for sure what the creatures are, or if they are even real.
-
spiffycatParticipant12
this worldIs anyone going to do anything else on the Western Continent because otherwise I'm totally going to take it over.
About Andésia
Andésia is a land of rolling hills sprinkled with villages. The people who live there are gossipy, superstitious, practically worship cleanliness, and are very protective of their land. The main village is Tysa. Every two months the mayors of all the villages convene there. (The mayor of Tysa, a man named Gildalen, is not considered the main ruler though).
The people of Andésia are skilled at watchmaking, gardening, and architecture. Their villages are some of the most picturesque in the world. Their symbol is the alicorn.
-
spiffyTOPParticipant -
Top again!Participant-
TOPTOPTOPParticipant
-
-
AuthorPosts
