Ashildr leaned against

Chatterbox: Inkwell

Ashildr leaned against

Ashildr leaned against the car, trying to keep up a calm facade while staring at her cell phone. She had gotten it precisely for this purpose, really: that when the time came, she would be able to lean against something, plug in her earbuds, and text like she was some high schooler in Starbucks.

Luckily, it was only about nine o'clock, and nobody was asleep at that time. Ashildr was able to have a very realistic conversation as she waited. Hey, Ash, what's up? U shud come over tomorrow: we're having spaghetti.

Nah, won't be able to make it. We're going to a movie.

Cool, which one?

Dad's an Emma Watson fanatic.

Say no more.

Well, at least she had appropriate friends.

"Honey, are you doing okay?" Ashildr looked up at the officer, who was bending slightly to be face to face with her. "I know this is rather traumatic for you."

"I'm fine," she replied, shrugging with a teenage air.

"Good. Then you won't mind if I ask a few questions."

"Fire away." She had prepared for this.

"What's your full name?"

"Aishling Luna O'Brien. I'm Irish."

"What about your father's?"

"Michael William O'Brien." That wasn't true. His name was Áed.

"Where were you two headed?"

"We were going to the movies in the strip mall up ahead, to see Beauty and the Beast." That was, technically speaking, true. They were going to hide in the movie theater.

"Thank you. I'll come back if I need to ask you anything else." Ashildr noticed the obvious lack of what happened? She, of course, had an answer ready, but it wasn't needed. The smashed driver's-side window, cowering daughter, and beaten father showed it all.

They hadn't made it. Somehow, their chasers had missed Ashildr, but there was still the matter of her father. Dead, the medics had said. Rediculous, Ashildr knew. All she had to do was get to him and everything would be fine.

Everyone there was very distracted. The flashing lights and CAUTION tape sent even the policemen into a panic. This was a small town; nothing like this had ever happened before, and there was only so much you could do. That made it much easier for Ashildr to sneak right up to her father's body and wrench his jaws open.

 "Taispeáin dom má tá sé ina chónaí," she whispered. "Ostende mihi vivit."

A thick white smoke billowed from her mouth and down his throat, spiralling and contracting, writhing as it entered its new host. But it soon billowed, overflowed, and poured out of his mouth again. "No. Impossible. Taispeáin dom má tá sé ina chónaí. Ostende mihi vivit. Ostende mihi vivit!"

No matter how many times she repeated the spell, it was painfully obvious.

Her father was dead.

 

Ashildr wrenched open the backseat door, crawling into the car and hefting out one of the cushions. There was a messenger bag there, smushed from being hidden so long, but ready if she ever had to flee. Ashildr snatched it up, slung it over her shoulder, and got out of the car again, sprinting into the woods.

When she was far enough away, she pulled out a flashlight from the bag and rummaged around for the notebook. That was the most important thing, bigger than even the map. If the notebook was not there, all was lost.

She breathed a sigh of relief as her hands closed around its hard leather surface, pulling out the brown-binded book and flipping it open. Her father's handwriting had not changed in thousands of years: it was still almost impossible to decipher. Still, she only needed to refresh her memory, not learn anything anew.

____

THE CONTENTS OF THE NOTEBOOK

On your travels, you will encounter many creatures, and it is essential that you know how to recognize them, and battle them if need be. Know that all magical creatures are either immortal or undead, so the methods for defeating them must be followed to the letter. The rarities are from one to five, one being the rarest and five the most common. Please be careful, my darling. Remember, every magical creature can transform themselves to look human, so be alert at all times.

Species: Dragon

Rarity: 1 - there are many of us in this world, but almost all are hibernating and healing. I doubt you will come across another waking dragon on your travels.

Types: Riding (that is you, my dear - designed for others to fly on, red-scaled); hunting (as I am, made to seek out prey and capture it, blue-scaled); fighting (the most dangerous of all, I pray that you do not meet one of these vicious creatures on your quest, black-scaled); breeding (like your mother, made purely to keep the species alive. Beware - they have a violent streak, purple-scaled).

Powers: Fire-breathing, flight, impenetrability (do not let anyone get under your scales or you shall be truly doomed).

Identifying features: long, claw-like nails; wild hair; short build. It is possible they may show you their wings, but unlikely.

Weaknesses: If you ever find yourself fighting a dragon, get your claws under their scales before they get under yours. You are agile and quick, like all of your type; most other dragons are slow, but harder to breach the defenses of. Fighting dragons do not have scales on their stomachs, so if you do find yourself battling one, get under them. Just remember: this lack of scales makes them the quickest of the dragons, so beware.

Immortality: It is impossible to kill a dragon, as you know. But we can be mortally injured, and fall alseep to heal our wounds. This happened to you when you attempted to join the American Revolution, do you recall? You slept through much of the Western Expansion. Remember that dragons are one of the oldest species on this planet, and can come from as long ago as Ancient Greece.

 

Species: Pixie

Rarity: 5 - they normally travel in packs, and there are many around this world.

Types: Flying (Flying Pixies are often called fairies by the humans because of their wings and small shape); shape-shifting (one of the trickiest, as they use these powers to pass off as anything and then wreak havoc); spell-casting (the most dangerous, as they are tiny, powerful targets); boogieman (terrifying pixies, ones that prefer scaring humans as opposed to their other, prankster relatives).

Powers: Invisibility, changing their height (each type of pixie has a separate set of powers.)

Identifying features: A small, skinny build; short hair; freckles; a light, common laugh; pointed ears in some cases.

Weaknesses: All pixies cannot resist a good joke, and will fall over laughing; they especially appreciate slapstick. Flying Pixies' wings are incredibly delicate and can be harmed simply by touching them. If you can find a way to silence a Spell-Casting Pixie, they are completely harmless. Boogieman Pixies detest the light, especially sunlight.

Immortality: Pixies are easily confined, and it is difficult for them to escape almost any cage, but they cannot die, as they don't have blood in their veins or a heart to pump it. Remember that Pixies are generally not more than a few hundred years old, as they first started appearing in the sixteenth century.

 

Species: Mermaid

Rarity: 3

Types: Selkie (shifters, though they are limited to mer-shape, sea creature-shape, and human-shape), Siren (the most beautiful, with singing voices that will lure anyone towards them - but beware, for they are the singular carnivorous species of mermaid); Maiden (the ones most commonly seen by humans, and a completely useless breed in my opinion).

Powers: They do not breathe, resistance to pressure, inhuman strength, communication with sea creatures

Identifying features: Very long hair, an attachment to water, flirtatious nature,

Weaknesses: Mermaids dehydrate if they are out of the water too long, and become weak and susceptible. In order to shift into their creature-shape, Selkies need their skin (often a piece of clothing), and are stuck as a human/mermaid without it. Sirens admire voices as beautiful as theirs and will let you free if you impress them. Maidens are flirtatious and weak, though they have a tendancy to befriend other, stronger sea creatures - beware of those.

Immortality: Mermaids do not breathe, and therefore do not need lungs; they have no blood to react to pressure with. They can feel pain, but are not damaged by attacks. The best thing to do is render them incapable of whatever they are attempting. Remember that mermaids are creatures that first came about during the Reconaissance, though ones that old have generally retired to the middle of the ocean by this time.

 

Species: Vampire

Rarity: 4

Types: Pack (travel in groups and are very vicious when together. They are very loud and blend into crowds, trying to isolate groups to attack.); Lone (travel alone, very bloodthirsty. Usually hunt in small areas, blend in with the background, and attack singular people).

Powers: Turning into bats, knowing their exact location at all times, a limited teleportation, night vision

Identifying features: Overlarge canines, a goth dressing style, overly pale skin

Weaknesses: Vampires dislike garlic, and enough of it will make them hesitate before attacking you, though it is not the best weapon. They are not susceptible to holy water or crosses, so DO NOT USE THESE. Wooden stakes are the best, though they are also injured by silver. They detest sunlight, though it will not kill them, and lightbulbs/flashlights have no effect.

Immortality: Vampires are undead. They do not have blood, but they do have a heart. Piercing this heart will cause them to return to their grave - the time depends on the severity of the wound - before they can walk the Earth again. Remember that vampires average at about two hundred years old, though they first began appearing in the eighteenth century.

 

Species: Werewolf

Rarity: 3

Types: Hybrid (can turn into a wolf at will, generally very bloodthirsty and dangerous creatures even as humans); Moon (only turn into a wolf at the full moon, though they still have dangerous qualities as humans); Lycanthrope (can turn into a wolf at will, though also turn into one at the full moon; at this time they have no control over their actions, and tend to be rather docile otherwise).

Powers: Shifting into wolves, inhuman strength, inhuman agility, night vision

Identifying features: A lot of hair, scarring, a tall stature, sharp teeth

Weaknesses: Werewolves are injured by anything silver, and even touching it against them will make them cry out in pain. Other weapons don't even harm them, however. They detest getting wet and will avoid water at all costs.

Immortality: Werewolves can die. However, if you kill them, they are not destroyed; a hundred years after dying, they return as an Undead, and the only way to fend them off is returning them to their grave, similar to a vampire. Remember, werewolves can be ordinary humans with their lifespans, but once they die they can be hundreds of years old - I once meta 567-year-old Lycanthrope when I was searching for your mother.

 

_____

I actually get to talk now.

Okay, so, that was a big info dump, but please read it - everything there is important, and stuff you need to know. There's actually stuff I didn't even mention, which I will clarify in the actual writing when we get to that.

First things first. This is a solo write, not an RP. Sorry, everyone. However, in this solo write, I am requesting that you do not, actually, base your character off yourself. Design it like you would in an RP; make it anything you want. However, I need you to be REALLY SPECIFIC. I don't want to mess up anything while writing this, so I need as much info as possible on your charries.

As much as you needed to read, I had to write. I don't think I can stand writing another creature bio right now. So, if you notice that I'm missing an obvious one, poke me and I'll decide if I want to include it. Got another creature in mind? Give me the name and I'll decide if I want to have it there! If I do, I'll give you a bio for it - if not, you can choose one of the ones above, or request a different one.

I'll accept ten people in this, maybe a few more if I feel generous.

Here's the charrie sheet! Please keep the characteristics of your species in mind while filling it out. I'll correct you if something doesn't line up.

Name:

Age:

Species/Type:

Gender:

Appearance:

Clothing:

Personality:

Likes:

Dislikes:

Hobbies:

Family:

Background:

 Other:

 

 

submitted by St.Owl, age Recarnated, Everywhere
(April 16, 2017 - 5:40 pm)

St.? It's Sunday? New chapter of this awesomeness? Pretty please? *makes puppy dog eyes at St.*

submitted by Curio
(April 30, 2017 - 5:00 pm)

*Crowd chants excitedly, Post! Post! Post!*

(If you post the next part as I'm writing this, sorry!) 

submitted by Pepper Star
(April 30, 2017 - 7:51 pm)

Awww, Curioooo . . . the puppy eyessss . . .

Unfortunately, I won't be able to post the next part today. I didn't get a word written over the weekend, so I'm gonna need a day or two more to finish it. I'm so sorry, everyone! I hope RL dies down soon so I can actually get stuff done!

submitted by St.Owl, age Recarnated, Everywhere
(April 30, 2017 - 8:08 pm)

Tomorrow most certainly. I think what I'm going to do is split this part up into two, and have Section 1 of part 3 tomorrow and Section 2 on Thursday. Then we'll be back to normal on Sunday. Sound okay?

submitted by St.Owl, age Recarnated, Everywhere
(May 1, 2017 - 8:28 pm)

can't wait!

submitted by unsuspectingstrytllr
(May 2, 2017 - 7:08 am)

PART 3 - DEAD WOOD, SECTION 1

"Talamh na Tearmann," Ashildr admitted. "We're looking for Talamh na Tearmann."

"That doesn't exist," said Sorrel bluntly.

"Oh, I know it's just a myth, but hasn't it been proven that myths are real? Besides - "

"No, I mean, it actually doesn't exist," Sorrel clarified. "I've never even heard of it."
"Neither have I," Nocturna admitted, "though I never payed much attention during lectures."

"What's Talamh na Tearmann?" Adelaid asked, struggling a bit with the pronunciation.

"I've heard of it, if we're thinking of the same thing," Argen said. "Though I know it as 'Ard Alharam Alshsharif. The Land of Sanctuary, correct?"

Ashildr nodded her head. "A fabled land, where it is said that all creatures live in peace and without fear. They have a powerful army with creatures who have long since retreated from this world, and a prosperous community for those who prefer the quiet. If my father ever found himself asleep, I was to wait for him there."

"You wouldn't know about it," Argen continued, "because the myth died out thousands of years ago. Only the Old remember it, and some have even forgotten. Personally, I think that if it ever existed, it was extinguished along with its legend."

Ashildr shook her head. "I have a map. X marks the spot. Father found it - it's real, and I'm going there, whether you're behind me or not."

Nocturna shrugged. "Hey, wandering around looking for something that might not exist is better than wandering around looking for nothing. I'm still in."

Adelaid came up next. "Anywhere's better than here - even if it's nowhere."

"I'm behind you all the way. I'd travel to the core of the Earth to talk to another Old again," Argen supplied.

The four glared at Sorrel, who rolled her eyes and stepped towards them. "Now it's my turn to say some cheesy, heartbreaking line that pledges my undying alliegance to you, isn't it? Well, here it is: you may be an idiot and slightly crazy, and we're all heading off on a stupid quest to literally nowhere, but . . . actually, there are no good things about this to say!"

Ashildr glared at her. "Look, snarky comments to yourself, okay?"

"Ooh, I'm terribly afraid of the big bad dragon."

Ashildr glowered.

"Oh, come on, what's with the face?" Nocturna pouted, swinging an arm around her shoulders. "Hey. Y'know what would make you feel better? A fly!"
"A fly? In these woods? I'd take down half the trees!"
"Oh, come on. Dragons have wings in their human form, don't they? Fly like that! I'll come with you!"
"With me?" Ashildr shot her a glance. "What, you have wings?"
"Yes!"
"Wings on vampires!" she groaned. "Next they'll be putting them on mermaids!"
"I sure hope not," Sorrel grumbled. "I'll stick with the ocean, thanks very much."

Ashildr sighed. "Fine, I'll go for a fly. But only to make you happy. Argen, will you be joining us?"

"What makes you think I can fly?"

She shrugged. "It was worth a shot. Come on, Nocturna."

Ashildr carefully unfolded the wings that had been plastered under her shirt. The whole structure was made out of muscles so flexible they could twist like oragami, though the skin protecting them was also paper-thin, so the veins stood out in blue against the red. Keratin ran along the edges of the wings, ending in spikes, while a singular bone ran up the center of each wing.

As Ashildr took off into the air, Nocturna shifted into her Full Form. Vampires, being humanoid, did not have such a dramatic change as other creatures; instead, their skin seemed to fold over like scales to reveal a new appearance underneath. Her skin was blue, like her grandfather's, and her hair and eyes turned a shocking, eerie scarlet. Behind the locks of hair, her ears turned pointed. Without waiting for remarks which may or may not have come, she shot up behind Ashildr to the sky. 

Flying was a remarkable thing. After hiding for so long, being able to know that Ashildr could be so high up and still not seen by a single human eye was breathtaking. The woods were spread out before her, her wings bent in the wind and kept her steady, and she could inhale pure, fresh air not yet contaminated by the smoke of the city. 

"Hey, Ashildr?" asked Nocturna after what felt like hours. "What's that smell?"

Ashildr could sense it too - something dark, rancid, and vaguely, well, evil. Without discussing it, the two dived down to investigate, landing feet-first on the pine-needle dusted floor.

There was an evergreen lying there that seemed to have been present for an eternity. All its needles had long since turned brown and collapsed. Its bark was charred in places and black, its roots dry and caked with dirt. The two moved a little closer. That was odd - though it was evident the tree had fallen a long time ago, some of its burns were still smoking.

"I think we should go back," Nocturna murmured, plucking a piece of bark off the tree. "Maybe Argen knows what this is all about."
"Probably," Ashildr agreed, stepping into the woods. "Argen knows a lot of things."
They walked for a while, Nocturna shifting back to human form at one point, until a girl stepped out in front of them. "Excuse me," she said shyly. "You were making a lot of noise, and I smelled something odd - " she paused for an awkward giggle - "So I was wondering who you were?"
"I'm Ashildr, and this is Nocturna," said the dragon. She could tell that small girls usually didn't wander about this deep in the woods, meaning she was probably a creature.

The girl's hair was a strange light blue, her short dress a lilac color.  As she smiled, causing her green eyes to crinkle, and said, "Hi! I'm Henna!", she unfurled a pair of green iridescent wings. "I hope you don't mind if I show these off. No one else is here except for the pixies - unless you're human!" She giggled again, nervously, and continued, "But I don't think you are, because Ashildr, you've got an Old smell. How come?"

"How come?" Ashildr stared at the girl curiously. She acted incredibly childish, but she was certainly at the pixie maturity of a preteen. "Because I am Old . . . ?"

"Oh!" She giggled again, for quite a while. The sound should have been pleasing, but instead it merely annoyed Ashildr, who wanted to be on her way and investigate the strange tree. "Of course! The only reason I ask is because I smelled a very faint scent of Old before, and I thought it might be you, and when I looked up I saw this black dragon, but you've got red hair so I don't think - "

"Wait. Black dragon?" When Henna nodded, Ashildr groaned. "There's a Fighting Dragon? Here? Oh good lord, this day just went from bad to worse."
"What's so wrong about a dragon?" Nocturna asked. "I mean, you seem nice."
"I was raised with the utmost class, at the highest rank a dragon could have," Ashildr replied. "And - oh, honestly, don't you learn this stuff in school?"
The vampire shrugged. "I told you, I don't listen to lectures."
"Well, Fighting Dragons are completely uncontrollable. They're violent, bloodthirsty creatures, rash and cruel. You should loathe the day that you come in contact with one. Actually, you should pray you never come in contact with one - which is probably not going to happen, considering."

Henna bounced on the heels of her feet. "Then maybe I could take you someplace safe. There's a big pixie complex in this woods, with a bunch of Spell-Casters. Nothing can get by their magic."
As Ashildr hesitated, Nocturna nodded. "As long as there are no Bogeymen there, I'm happy."
"Well, I can't guarantee that," Henna replied. "I think there are a few. But - "
She was cut off by a sudden shout.

 "Hallo? Ist da jemand?"

____

Again, so sorry for taking so long! Baseball has gotten into full swing, and that plus homework has been taking up a lot of my time.

The beginning is a little dull, and I apologize. I don't think I was channeling the characters properly, but I get back into it later on (I hope). 

 

submitted by NEW PART!, St.Owl
(May 2, 2017 - 5:40 pm)

No, I actually think it was great! So, in the next part, will most of the pixies show up? 

submitted by Leeli
(May 3, 2017 - 7:39 am)

Wow! That was good! You portrayed Henna perfectly. She does tend to giggle a lot when nervous.

submitted by unsuspectingstrytllr
(May 3, 2017 - 7:40 am)

Oh my gosh this is amazing!!! 

submitted by Cockleburr
(May 3, 2017 - 5:55 pm)

Nice St! Um, question. Where are they now? I know they are in a state with a sea on its border...

submitted by Esquire of Rohan, Playing Xbox with Hawkeye
(May 3, 2017 - 12:46 pm)

@Leeli: Great! And yes, they will.

@Stryllr: Glad to hear that.

@Esquire: They're in . . . a state. I'm too lazy to decide which one. East coast, near Canada (spoiler alert: they'll be crossing borders!!)

Part 3 - Dead Wood, Section 2

"Ich bin da! Wer bist du?" Ashildr shouted into the trees, trying to mask her rising panic. German. A German in the woods.

"Wo bist du? Ich stecke fest!" the voice called back, not hiding its own emotions. "Bitte komm! Ich bin verletzt!"

"Umm . . . Ashildr?" asked Henna with a shy giggle. "What's going on?"
"Oh, sorry," replied Ashildr, turning to the pixie. "I figured you'd understand. World War II and all that . . . everyone knows a bit of German, right?" She smiled, feigning nonchalance. "Someone's stuck in the trees up ahead. They're injured, they need help. I think it might be our dragon."
Nocturna nodded. "We should find them, then." Ashildr couldn't smell it, but she was pretty sure the tiny droplet of saliva that had formed by Nocturna's lip (before she hastily brushed it away) was a sign that the words the voice had shouted were true.

Following Nocturna, who could still smell the blood, they soon came across a figure near the top of the trees. She seemed to have crashed into the canopy, her wings caught in the branches. The weak, taught skin, easily punctured, the way the wings bended, and the black shade made it enormously clear that this girl was a Fighting Dragon. 

Her hair was blond, in a boyish pixie cut, with pale skin and plain brown eyes - the blonde in itself was strange, but Ashildr was surprised at the scent - or, rather, the lack of one. This dragon did not smell Old. That was astounding, as younger dragons were incredibly rare to find. Henna probably smelled an Old odor on her because of how young pixies were comparably, but Ashildr couldn't detect a thing.

Henna fluttered up, wings gleaming in the sparse light, and started untangling the branches. The dragon didn't seem to be seriously hurt; though wings were delicate, a few punctures would not harm their capabilities. Once she was free enough to move, the dragon shook herself off the trees and floated down towards the ground, landing maybe a little harder than she should have.

"Das tut mir leid. Mein Name ist Rabe. Was ist dein?"

"Ashildr," she replied, before blurting, "Don't you speak anything other than German?"
"Oh, sorry," replied Raven. "German was my first language, so when I got hurt it was kind of automatic. Then you replied in German, so I figured . . . "
"Yeah, well, that was basic conversation," Ashildr muttered, not meeting her eyes. All she could think of was German was my first language. German was my first language.

It's not World War II anymore, Ashildr tried to remind herself, shaking the message out of her head, but it wouldn't go away. Memories of serving for the RAF - damage to her father's plane - asleep - trying to get out of Italy without being buried alive along with him -

"I don't carry a first-aid kit with me," she said, maybe a little louder than was necessary. "Henna, do you have some sort of infirmary where you're taking us?"
"Yes. I'm sure they can fix your wing. They've certainly fixed mine plenty!" Henna giggled again. Ashildr resisted the urge to slap her.

Even if she had, Henna would have danced out of the way as she turned back into the woods. "Come on! It's this way!"

~~~~

Argen was feeling awkward. He usually had no trouble talking to anyone, but crabby Sorrel was throwing him off his game, and there was just something odd about Adelaid. Something off. Ashildr wasn't like that. He hadn't talked to a girl like Ashildr in centuries. She was so easy to speak to, and they were so comfortable in conversation, and she was the Ashildr, the -

Ah! That was it!

"Sorrel, are you hungry?"
As soon as he said it, Argen flushed. Nice. Very tactful. Sorrel flushed too, but probably from anger more than embarrassment. "Well - I -"

Her stomach betrayed her, letting out a loud growl. This time, her face was definitely all embarrassment. "Um, yes. I haven't eaten in a while. I didn't have lunch before leaving."

"Hmm. Well, then, we should probably look for food. My trunk has most of my stuff in it, so unfortunately I don't have anything on me." He smiled apologetically. "Still, forests like these are full of jackpots."
"You won't find any," said a voice from behind them. They all turned, and a girl stepped out. She looked to be in her late teens, but she was dressed . . . abnormally, with a green tunic, vest, and brown leggings. Her bare feet, belt, multicolored eyes, and pointed ears completed the fairy look. Definitely a woods wanderer of some sort - probably a pixie, considering her height and short blond hair. "There's a whole colony of pixies nearby. They stripped the whole woods. Makes it a terrible bother for the rest of us."

Argen stood up quickly, his Old insticts taking over as he bowed. "May I ask your name?"
She raised an eyebrow. "Hey, I can smell the Old on you, but that's still, like, creepy. Bowing is way out. Don't do that anymore. Anyway, I'm Oneria."
"Sorry," said Argen, quickly straightening. Apparently, he was a bit rusty in playing Prince Charming. "My name is Argen. This is Sorrel, and that's Adelaid." The latter gave a wave to Oneria and a big grin.

"Anyway, I can show you to the pixie place if you want," Oneria offered, "but I don't go in. We don't get along too well. Of course, I could always feed you at my place . . . " She paused, obviously unsure if inviting strangers into her house was a good idea. "Yeah, no. The pixies will be nice to you."

Sorrel shrugged. "I don't care where we go as long as there's food."
"All right then." Oneria led them through the woods in a seemingly random pattern until they finally reached two trees that leaned over each other in what could be a doorway shape. "Only magical creatures can pass past this point. If you want to find me again, I'm usually by the river." She smiled, a real smile. "Bye!"

"Good-bye," Argen replied, and he couldn't resist a sarcastic bow. Oneria scowled, but couldn't surpress the grin spreading over her face.

Once she had vanished from sight, the three stepped inside.

______

Whew! Okay! Met the deadline for once! I know it's really short, but the next scene will probably be long and I don't have enough time to finish it before bed if I want to get it up today.

Let me assure you, this is not the last we'll see of Oneria - or Caspian, for that matter. Anyone who doesn't get a fair share of attention, you'll get more later on, never fear. 

And before I start rambling more, I'm going to post this.

 

 

 

 

submitted by NEW PART!, St.Owl
(May 4, 2017 - 7:37 pm)

Excellent so far, St! I really enjoy the backstory you're building with all of these species - having Ashildr and her father being Roya; Air Force fighters in WWII is so creative, especially with the now-addition of a German dragon! I'm so excited to see where it goes next! :D

submitted by Clouded Leopard
(May 4, 2017 - 10:14 pm)

Jolly good stuff St! I wait in antisapation to see my character (and many others) to come into the story! Keep a stiff upper lip and all that! *walks off saying "capital" to self*

submitted by Esquire of Rohan, Playing Xbox with Hawkeye
(May 4, 2017 - 10:22 pm)

Cool! Can't wait for more!

submitted by unsuspectingstrytllr
(May 5, 2017 - 7:31 am)
submitted by EMBERSSSSTOPPPP!!!!!
(May 6, 2017 - 4:58 pm)