Villain Pub 2:

Chatterbox: Inkwell

Villain Pub 2:

Villain Pub 2: THE RETURN

So if you guys didn't know, I made a thread a while back called the Villain Pub, which is basically like a Character Cafe but only for Villains or Evil characters. The Link to that thread is here (please post, Admins!): http://www.cricketmagkids.com/chatterbox/inkwell/node/323339

But!

This is Villain Pub 2! Which means that it's either really good and even better than the first one or just a straight-to-DVD cringefest remake (Hehe, Movie jokes). Three things:

ONE! Charrie sheets first, but after you post the sheet, you can start whenever you like.

TWO! All of the doors lead to the same Pub.

THREE! NO HEROES ALLOWED!

Without further delay, Villain Pub 2!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In every city in the worlds, there is a wall. A brick wall, slightly disheveled, chipped and worn in places, but other than a few holes and scars, the wall is completely blank. No pipes, no doors, Just one singular brick wall.  On that wall is a brick. Not just any brick. A brick with a
symbol. An eye. An eye inside a circle of runes. If one were to tap that
brick, just with your finger, mind you, one might find that nothing
would happen. However, if one were a villain one might find the wall
just... open. A passageway would open in the wall, lined with torches,
flickering a dim, green light across the darkness. At the end of the
passageway, one would find a large iron door. One could try to force
one's way through the door, but nothing would happen. Instead one must
speak the password, being careful to dictate, "It feels good to be bad." The door would open.
Inside, there would be a large room with masks and pictures along the
walls. There would be a jukebox in the corner, loaded with villain
themes and sinister songs. There would be a counter with a hooded
(and mute) bartender, another room with a saloon, a stage, and a movie theater,
another room housing an arcade (don't touch the TRON cabinet, that's
where the MCP lives), and various table scattered around the entire
place. Above the counter, one would see a sign shaped like a skull and
crossbones. 'Villain Pub- founded 342 AD'.

 

And HEEEEERES THE CHARRIE SHEET!

Name:

Age:

Gender:

Alias (optional):

Appearance:

Personality:

Alignment:

Weapon (Optional):

Nemesis (optional):

If they work at the Pub, their occupation:

Other:

And here's my charrie!

Name: Alistor Thatcher

Age: 23

Gender: Male

Alias: Bonebreaker

Appearance: First thing's first, he's a skeleton. So not much on his
eyes or hair. He wears a brown aviator's jacket and tan pants with a lot
of pockets. He carries a sword enchented with fire in a leather and
iron scabbard that he keeps on his belt. He also has a belt of grenages
slung over his shoulder.

Personality: Chaotic, loves nothing more than causing pandemonium and
general chaos. Erratic, unpredictable. Will be serious one second and
dying of laughter the next. Despite his outward nature, inside he's
always concocting some new plan or scheme.

Weapon: The Sword of Eternal Flame and a belt of grenades he always keeps stocked up. 

Nemesis: None, he'll basically just

Alignment: Chaotic Evil

If they work at the Pub, their occupation: He work the camera in the theater.

Other: Was one of the original founders of the Villain Pub

MWUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!

submitted by General Waffleson, age -456, The Breakfast Kingdom!
(January 23, 2018 - 12:29 pm)

Name: Exekiel Vex 

Age:  30

Gender: Male

Alias (optional): 

Appearance: He always wears black sweatpants and a green shirt. He has shining blue eyes and brown hair. He is really tan, due to him growing up in Hawaii. He's about six foot five, and has a 6 pack.

Personality: A crazed madman lunatic who, after breaking out of his asylum, found out he was extremely fast. He sells his services as a soldier to the highest bidder.

Alignment: Mercenary

Weapon (Optional): A giant arsonal of guns, but he only carries a rifle, two pistols, a knife, and four grenades.

Nemesis (optional): He had one, but then slaughtered him.

If they work at the Pub, their occupation: They would be the bouncer who makes sure no hero gets in.

Other: He likes Turtles. :3

submitted by Bob R.
(January 23, 2018 - 9:28 pm)
submitted by Top!
(January 24, 2018 - 7:20 am)
submitted by Top!
(January 24, 2018 - 7:21 am)

I'll be back with a charrie sheet in a bit!

submitted by Aspen
(January 24, 2018 - 12:35 pm)

-OH! This looks so good! Definitely joining.

Name: Ember


Age: Weeell, he was originally alive in the Middle Ages era, caused some trouble, and happened to come accross a rather angry witch who he had.... you know what, let's save this for his background. 


Gender: Male.


Alias (optional): Meh. None.


Appearance: He is a yellowy white skeleton, with a cold blue glowing in his eye sockets. He's worn a lot of different outfits through the ages, but this century he's wearing a dark rusty red trench-coat, with knee-high musketeer-style leather boots, (His lothes are a mishmash of different styles through the ages) and he holds a greek-style sword, with its scabbard/sheath slung over his back. He also wears a floppy leather, musketeer-style, leather hat with a green silky feather in it. He usually gives the impression that he is grinning about something other than the fact that skulls almost always look like they're grinning. His greek-style sword can morph into a musketeers and pirateer style sword. It's weird.


Personality: He's usually friendly, when it suits him, but can be brutally heartless when needed. He usually has the air of a sort of I-can-go-anywhere-and-break-all-rules with a extra The-devil-may-care expression when he wishes, that may be slightly reminiscent of Martin's sidekick, THE PRINCE OF MOUSETHIEVES. Only, Redwallers would know who he is. I've actually forgotten the mouse's name right now, BUT that doesn't matter right now. *Realizes that it does* Uh, never mind. 


Alignment: Rogue


Weapon (Optional): His sword. He can weild it with cold brutality, and usually has a cold, calculating stance when fighting. 


Nemesis (optional): ....The witch that cursed him to forever wander the world as a skeleton until he either a) Said sorry to her for being such a jerk or b) stopped being an evil person. Or c) the world ended.


If they work at the Pub, their occupation: None. He doesn't work at ze pub.


Background: He used to be a serious scoundrel, drinking and gambling and doing VERY evil stuff, but he ended up having a bad experience with a witch who cursed him to be a walking skeleton for eternity. He doesn't know where she is now, though....

~~~~~~~~~~~

This isn't for a story, it's just testing my writing skills right now. ALSO, FUN FACT:

A smart villain would REWARD the people who helped him rather than backstabbing everyone, and he would always try to persuade people to his/her pont of view. My favourate and best and most heartbreaking villian: Darkstalker. HE IS SO TRAGIC AND HIS STORY IS SO SAAAAAAAAD. Wow, I am yelling a lot in this post. I love the ambiguety with whether Darkstalker is actually bad or not.

submitted by Chinchilla
(January 24, 2018 - 2:41 pm)

Oh Admins, could you please add in my Charru post, in "Alignment"?

Alignment: Rogue

Please. Thanks! 

Done!

-Admin 

submitted by Chinchilla
(January 24, 2018 - 2:43 pm)

Name: Emery Eire (Eclipse)

Age: immortal

Gender: F

Alias (optional): Eclipse

Appearance: long, dark hair; bright green eyes; flawless pale skin. Wears a black leather suit (with hidden gadgets, weapons, and who-knows-what) and tall black boots. Short emerald cape. Wears a mask when out and about-- covers the bottom half of her face.

Personality: A little flirty; extremely untrustworthy. Steals for herself. No connection between her crimes. Called "Eclipse" because the poisons she uses causes her victims to black out. 

Alignment: Thief, mostly; has broken out of the top prisons in the world. Known by all, even her friends (not that she has many), as Eclipse.

Weapon (Optional): magic; any number of poisons

Nemesis (optional): not really; she steals from everyone, even her 'allies'

If they work at the Pub, their occupation: nope

Other: MWAHAHA

~Starseeker 

submitted by Starseeker, age 156 moons, Enterprise
(January 24, 2018 - 2:47 pm)

By alignment, I actually meant like Chaotic Good, Chaotic Neutral or Evil or Lawful Neutral or Evil. Or possibly just Neutral. Kinda like in D & D. Exactly like in D & D, actually.

submitted by GW- @Participants
(January 24, 2018 - 4:41 pm)

I'm not waffleson, but Do you guys know what alignment means? It's chaotic good, lawful evil, neutral good, etc.

submitted by @everyone
(January 24, 2018 - 4:23 pm)

Name: Tom Smith (Ideas for Mythical Realm RP Mwahaha...)

Age:  ninety-nine thousand, nine hundred and ninety nine.

Gender:male

Alias (optional):Caracapezc (Ideas for Mythical Realm RP Mwahaha...)

Appearance: his true form is a human, with white skin, pitch black eyes(no pupils, no nothin', just black.), short, streight black hair, wears a black cloak, and has claws.

Personality: evil, power-desiring menace. hey, it's not my fault i'm horrible at coming up with personalitys!

Alignment: Chaotic Evil

Weapon (Optional): a cutlass made of darkness

Nemesis (optional): the Great Sorcerors.

If they work at the Pub, their occupation: noooope!

Other: zilch. zero. nill. nothin'.

submitted by Catsclaw, age 11, The Library
(January 24, 2018 - 6:34 pm)

Name:  Fake name: Ever ; Real name: Evergreen Heart

Age: 12

Gender: female

Alias: Ever 

Appearances: She wears torn up grey jeans and a corp top grey short that is slighty frienge at the bottom. Her shoes are hight top black and the laces are fallling apart. she carries on a plain black backpack which inside has an erray of weapons  inside, such as a gun; a dagger; rocket; and a dart and shock gun. Her hair is eltric white and she has bright blue eyes. She is slender. Her smile is chersire like. 

Personality: Clever and sneaky. She is good at thinking and making things.  Often likes to prank people and is mysterouis. Not many people know much about her.

Weapons: Gun, dagger, rocket, a dart gun and shock gun, and anything she might invent.

Nemisis: None.

Aliment: Evil

submitted by MJ, age 12, californa
(January 24, 2018 - 7:38 pm)

@General Waffleson, thanks. My charrie would probably be Mild Evil And Skulduggery. He's more of a flirt, flitting about in the grey areas of moral ambeigiuty. The very dark shades of grey.

Oh, and GW, that whole "only evil people can open the brick wall" thing, does that mean that only REALLY evil people can do it, or is it more like based on infamity, does it test people's moralities in their hearts, or is it that a bad guy who went good could still go in because he was still signed in? 

Just wondering about the details. I'm the kind of person who wonders how, in Narnia, like, do the talking animals eat the dum animals? Is it like, "Oh yeah, you can eat that guy over there, no sweat, he can't talk" or is there some kind of code where you only eat the sick or something? Also, why are a lot of the talking squirrels and mice REALLY big? I mean, how could a squirrel the size of a terrier actually lep from branch to branch without them breaking uner its weight? Plus, do they cook their food? And, by the way, why are some of them wearing clothes? I mean, in Redwall, you could literally survive naked (Sorry Admins) in there, even in winter, there is food abundant, so WHY do the animals wear clothes? They have fur, right?

Plus, do fish talk? If so, how would they because they have no lungs and also no vocal cords as far as I know? I'm sorry, just to me I must explain and make my world be organized in a very strange way while being a good narrator. It must make sense. Magic must have LOGICAL rules. How does it interact with other molecules? Isn't shape-shifting in theory just muscles and bones groing into a different shape, like growing except super fast, plausible? 

I'm sorry, if I write a book (Which I am actually doing right now) then it will be very.... ah.... sensible to a certain extent, I hope. Wow. This post escalated quickly.

 

submitted by Chinchilla
(January 25, 2018 - 3:23 pm)

You actually have to be villainous and evil in your morals. Otherwise the Bownser will kick you out. It’s an elite pub for villains only. And also, you might want to look up the alignment thing. Look up D&D alignments. Pick from either on of the neutral of evil ones.

submitted by General Waffleson , age -456, The Breakfast Kingdom
(January 25, 2018 - 5:57 pm)

Name: Sol Kinhawk

Age: 18

Gender: female

Appearance: Long, straight, dark-ish golden blonde hair, startlingly icy blue eyes, pale-ish skin, usually wears black tunics, leggings, boots, and sometimes cloaks

Personality: Extremely reserved and serious. She can be bitingly sarcastic and surly when she chooses, and almost never betrays emotion. Sol also has a pretty quiet voice and HATES having to raise it or repeat herself. When she's angry she can be quite like Severus Snape, but doesn't lose her temper easily, and is generally speaking pretty cool-headed. Very good with snarky remarks, and an excellent liar.

Sorry I gotta go now, my mom says I need to get off. I'll finish the rest later!

submitted by Aspen
(January 25, 2018 - 6:11 pm)

Name: Monica “Mo” Josephiet

Age: 20

Gender: Female

Alias: Kodebryter (“codebreaker” in Norwegian, she’s Norwegian)

Appearance: Mid length wavy blonde hair that she ties in messy buns, big glasses, comfortable clothes, fair skin that has a tan tint with lots of freckles, inquisitive blue green eyes, slim, average height. 

Personality: Always focuses but can get really hyper (She has ADHD). She’s extremely smart and observant and sometimes comes off as rude. She’s sardonic, doesn’t care about humans or human emotion, and is sociopathic and psychopathic. 

Weapon: Her brain and her computer. She can shut down international governments and organisation with just a few computer codes. 

Nemesis: She doesn’t have one, but others consider her their nemesis 

Alignment: Chaotic Evil

Occupation at pub: Anything involving tech

Other: None for now.  

submitted by Kyoto
(January 25, 2018 - 6:57 pm)