Welcome to Runiea,

Chatterbox: Inkwell

Welcome to Runiea,

Welcome to Runiea, the glittering capital of science and engineering, the most modern and thriving city in the world.

The city is dominated by Alpha Enterprises, the first and foremost company in scientific advancement and discovery. No one quite exactly knew what Alpha Enterprises did, outsiders were discouraged from getting a closer look. Anyone who poked their nose too deep where it didn't belong sudden disappeared without a trace.Other, more mysterious things, that no one could explain, constant thuds and unhuman screams, and shipments of things that didn't quite match up.

The people of the city, and the rest of the world, too, did not concern themselves about such rumors. Alpha Enterprises had practically built this glorious city, and they were what made it important. Alpha Enterprises were the future of humanity. No one was going to argue with that. Alpha Enterprises had laid out a red carpet for humanity to the stars as they claimed to be inventing commercial transportation to space. There could have never been a more innovative time in human history.

Until something happened.  

No one was quite sure exactly what it was, it seemed to be a combination of nuclear explostion, wild-fire and earthquake. Alpha Enterprises's main lab had exploded, sending everything within miles into flames, while radioactive materials leaked their way into the air and water. The city was declared unsafe, and everyone was evacuated. No one was supposed to set foot here until at least two hundred years has passed. This grand city seems to have been forgotten by humanity. 

But this place is not dead.  

Alpha Enterprises had been experimenting with genetic engineering, altering the genetic code of nearly every living thing that they could try--humans included, in an attempt to create something new, something powerful.

They never got there. But, oh, did they try.

The streets are now haunted by monsters, failed experiments, genetic nightmares with nowhere else to go. They are ghosts of what Alpha Enterprise wanted for the future, a terrifying looking future. 

About twenty years have passed, and Alpha Enterprises are beginning to rise again. They have come back to Rueniea. They want their experments back, before anyone finds out what they did. They want to keep trying at what they have kept failing: Something powerful. Something to be feared. 

They are coming back for their ghosts. And they will find all of them. 

~~

So! You can be one of said genetic nightmares, or someone working for Alpha Enterprises. Get creative with your character! Make 'em whatever you want, l'm not picky. 

Some notes/rules:

Please remain dedicated to this, don't join then vanish into thin air. 

Two characters at the most.

l'm not picky about how powerful your character is, but if your character is powerful, don't play hero in every conflict and don't win every fight. 

Character Sheet:

Name:

Age: 

Appearance:

Personality:

Skills/powers:

Backstory: 

Other: 

My characters:

Name: Nightingale

Age: Young adult--she doesn't know exactly.

 

Appearance: Long blond hair, large dull green that glow faintly. She has large, bat-like ears on the side of her head (She's a bat/human hybrid) and a mouth full of very sharp and jagged teeth that make it hard for her to talk properly. Large black wings that are attached to all along the underside of her arms and her sides, kinda like a bat's. She can fly by spreading her arms. Has retractable claws. She wears a long black leather coat, baggy black pants, and a black sweater, a ruby necklace, and leather gloves.

Nightingale’s eyes are almost completely blind, beyond being able to see light, large objects and motion.

 

Personality: Hateful. Vengeful. A loner, likes to be alone. She never had anyone who loved her, most everyone thinks she's a freak because of the way she looks.. She doesn't understand love or kindness, more than ready to hurt anyone who threatens her. But deep down, she's hurt and kind of lonely, but she'll never tell you that. Careful, more of someone who stays on the sidelines instead of jumping right in, she tends to avoid people.

Skills/powers: Echolocation, can fly, enhanced hearing, and a ultrasonic scream.


Backstory: She was born with a genetic disorder and wasn’t expected to live more than a few years before the disorder killed her. Her parents worked with Alpha, and they saw genetic engineering as the only way to save their child. Alpha promised that they would do what they could for Nightingale, and took her in. Her parents never saw her again. Alpha did save her life, but ironically with experimenting that made her unable to live normally ever again.  

Other: Nothing. 

 

Name: Mecury

Age: 16 or so.

Appearance: Silver-grey hair, grey eyes, oddly metallic-looking skin.

Personality: Annoyingly talkitive, scatterbrained, ever cheerful, he tends to take nothing seriously, not terribly helpful when it comes to anything, immature, bit of a jerk. 

Skills/powers: No known powers, but pretty good with various weapons and tools. 

Backstory: Remembers very little of Aplha Enterprises, though he knows that they somehow did sometthing to him, he isn't sure. Anything before that is completely forgotten. 

Other: Nope. 

Enjoy! :) 

submitted by Shadow Dragon, age Infinity, Ghost Towns
(June 25, 2016 - 2:38 pm)

Can we start?

submitted by Brookeira
(June 28, 2016 - 8:41 am)

Can I join please?

submitted by Shadowmoon
(June 28, 2016 - 11:25 am)

Sure!

submitted by Shadow Dragon
(June 28, 2016 - 5:33 pm)

Are you full yet? I'd love to join. 

submitted by Mirax T., age 12, The Pulsar Skate
(June 29, 2016 - 10:32 am)

Of course you can join :)

Everyone else--You can start today, otherwise l'll post something tonight because l'm busy right now.  

submitted by Shadow Dragon
(June 29, 2016 - 2:30 pm)

Oh the mislaid plans of mice and men......Anyways, we're starting. 

Nightingale~

Why did l come here? The object that l hold in my hand--this place is filled with them, l can tell by feel that it's a book. Some useless antiquity that people seemed to be obsessed with. l can't make out anything in detail, much less actually read the thing. And yet so many of them, piles and piles of them, thousands scattered across the floor, some still on their selves as if nothing has happened. People put much value into these things, apparently. It baffles me. Why put anything into these things that can be destroyed so easily, that can be forgotten so quickly? If l want to be remembered, l don't want to be remembered for feeble words on some dusty page. 

Books are for the dead. 

There isn't any food here, though sometimes you can find some clean water, it isn't likely in all of this mess.But it is shelter, something that is tending to become rarer these days. Outside air is filled with who-knows-what, with each breath bringing you closer to your last. The air inside buildings is usually fairly clean, but here l can still smell come sort of chemical smoke. it's not old, but very new as if something has been burring in here. l shrug it off. Things are burning all the time. 

Some more wandering around this place has yielded nothing of value to me, but it seems to still be standing and stable. Oh well. You can't wish for too much, can you?  l'm not really concerned about the future anymore. l live day to day, l live in the present. I've learned that plans don't ever do you much good. Neither does dwelling on the past for that matter. This may seem like a bad way to live, but anything, anything can and will happen. Like the night that changed everything. No plans ever did me any good, neither did Alpha's plans. l don't remember barely anything beyond that night.

l feel that maybe l should be disturbed that l hardly remember who l was before Alpha, before l had somehow changed. But l can't find the will, or the time in me to bother about this. l did once wonder about this, but l realize that it does me no good. The reality in that l live a normal, human life is never going to happen and never going to matter. 

l'm not human, I've accepted that long ago. There is no going back. 

l find a large, scattered window and brush the dust off of it. l'm not sure what l hope to see by finding this, all l can see is that it's light, probably early mooring, and some large, grey shapes, buildings, probably. Everything else is grey and fuzzy, with no shape or meaning. l can't began to imagine what it looks out there to someone who can actually see. Nightmarish? Depressing, sorrowful? For once l'm glad that l can't find out what it looks like. 

This is today.

Not the future, not the past. This is today. And l am alive. That is all that matters. 

~~ 

l clear a space in the back of the building, shouldering the books in an untidy heap before l drop my backpack down. Here we go. Home sweet home for now, among memories of the dead. So fitting.

l don't operate on any sense of time, day or night, it doesn't bother me. l sleep whenever it suits me, sleeping for a few hours every day or so. l try not to sleep very much, because l don't know what's inside my head after l close my eyes. 

Nightmares. 

It's ridiculous. but l can't seem to forget it all, l try to by barely sleeping, but It will always come back to me. It's always vague, in some form or the other, always fuzzy, always haunting. Always coming for me. 

What It is, l don't know. It is always there. It is always hunting me. l can tell. It is always shadowy, It is at the edge of my vison, never in sight. It brings fear. l can always feel the fear of It, always. What It will do to me if It catches me, l don't know either. l don't need to know. l know that l fear what It reminds me of, my past. Something l never wish to ponder. 

It is the reason why I've never stayed anywhere more then a few days, despite the fact that there may be food or water in abundance. Maybe it's why I've never tired to make allies. Why I've never tired to leave this place. Because It will always be coming after me like a second shadow. Perhaps It's just in my mind, some product of my twisted mind. It may be just nonsense, however l feel like can't tell reality from falsehoods anymore. But what does it matter if It's real or in my mind? It will come hunting all the same, and l will keep on running. 

~~ 

It takes a considerable amount of digging through my pack before l can find my disappointingly small canteen, a few inches of water still left in it. Contaminated water, too. it'll probably make me sick, it's why I've been avoiding it. But having no choice, l clumsily unscrew it and tip my head back to pour th water through my deformed jaws. 

The rest of the pack contains some blankets and cloths, a knife, and some frayed rope. No food. That's a problem, but l don't want to leave unless It comes after me. 

It's safe here, as far as safe in this place can get, there's no monsters hungry for my flesh or poisons air, no dust storms or acid rain, no shadows of everything l fear.

Safe as safe can get. 

submitted by Shadow Dragon, age Infinity, Dead Lands
(June 30, 2016 - 1:37 pm)

Top!

submitted by Topity top
(June 30, 2016 - 10:13 pm)

Name: Ipomoea

Age: She doesn't have a very great sense of time, but estimates herself to be 3 or 4 years old (in owl years, not sure what that is in human years)

Appearance: An owl-like creature that is supposedly a fluke from the bioluminescence lab. Her feathers glow with an eerie, greenish light at night, and her eyes are very round and yellow. Is rather small for an owl. She looks almost normal in daylight, but it is in darkness that her true nature reveals itself. For some reason, other owls and birds in general tend to avoid her, as if they can sense something unnatural or strange.

Personality: Sharp and inquisitive, with a quirky sense of humor. When she was tested on and changed, the scientists must have done something to her brain, because she can have almost human-like thoughts. She is very lonely and rather selfish. It's not like she's snotty or anything, she just would rather put her own safety first in times of danger. She has a deep fear of being caught and stuck in a dark, dark room with bars, far from the sky. She's even afraid that the fear might be fragments of memory from when she was tested on. 

Skills/Powers: She has very good vision, even for an owl. Her night vision is very perceptive, and she can also see for long distances. In addition, she has an almost perfect memory. She can remember almost anything if she puts her mind to it, with the exeption of the time she spent being tested on or anything that happened before that. Her memories of the testing are shattered, and sometimes a certain one will be triggered by something, like the color of the sky or a smell. NOTE: Sometimes Ipomoea will remember seemingly random strings of data that make no sense, or a bunch of random numbers. She is starting to wonder if information has been planted in her head...

Backstory: I think I already said most of it, heh heh.

Other: Nope!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I think I am going to stick to one charrie for this RP.  

submitted by Jarvis, age ???
(July 1, 2016 - 7:25 pm)

TOP TOP!!!! 

submitted by Jarvis, age ???
(July 2, 2016 - 10:45 am)
Ok, here's my charrie!
Name: Maggie 
Age: 15
Appearence: Silver hair, (Not like grey, literally shiny) glittering blue eyes, pale skin. She usually wears her hair in a bun. She wears a silver jumpsuit that she found inside an abandoned police unit, and the suit is very resilient to heat and cold and grows with the wearer. 
Personality: Spunky, sarcastic, loves to joke around. Very kind. She's also rather bitter about her parent's and Crypto's deaths. 
Skills/powers: Magnetism. She can only pull some types of metal towards or away from her, and she weaknes greatly around large magnets. 
Backstory: When she was only ten, she was in a car accident with her parents. Her parents were killed, and Maggie broke every bone in her body. Her parents worked for Alpha, and so she was taken in as a lab rat of sorts. Her entire skeleton was replaced with a metal one that, somehow, her body accepted and started to treat as normal bones. (Don't even ask how that's possible; I'm aware that it isn't XD) At the time, Alpha labs was experimenting with powerful supermagnets in a separate building. Maggie had just started to walk again with her new, tougher skeleton, and nobody was supervising her. She wandered into the building where the electromagnet was stored, and was instantly pulled towards it. She went flying through the air, and was pulled through it. When scientists discovered her hours later, her entire metal skeleton had been magnetized, and somehow Maggie was able to control it. Sensing that from then on, she would be poked, prodded, and experimented on, Maggie fled to Ruenia, where she has lived for five years. She met a mutant named Crypto, who had radioactive powers. He took her under his wing until his own radioactivity killed him, which tempered down Maggie's spunky personality and made her slightly bitter and sad. 
Other: She carries a small blaster at her hip, also found at the abandoned police unit. 
submitted by Shadowmoon
(July 2, 2016 - 10:48 am)

I'll try to post soon.

submitted by Novelist, The Secret Forest
(July 3, 2016 - 6:38 am)

Top!

submitted by Shadowmoon
(July 5, 2016 - 5:48 am)
submitted by Topity top
(July 5, 2016 - 9:54 am)

Hey guys, sorry it took me so long to write this! I was at camp all week. He is my first post! I hope this role-play doesn't die! (Also, I'm really not good at writing in third person, so please excuse the writing. This is my first rp in third person ;)

Maggie~

Maggie stood in front of the gleaming steel building of the Ruenia Police Department, or the RPD, thinking. The sun reflected off of her platinum hair, and her green eyes glinted purposefully. The same sun that made Maggie's hair glow like a mirror was reflecting off of the reinforced steel that surrounded the building, succesfullly barracadeing it from the outside world. The "Ruenia Police Department" sign that hung on the front of the building was covered in multiple layers of dirt, yet it still gleamed in places, as if to say "Nobody else has beaten me yet. What makes you think you can?" The doors had been barred, locked, and sealed so tight that nobody had been able to break into it for twenty years. Maggie grinned. She liked challenges. Long ago, Crypto had told her about a secret air vent that was located on the 35th story of the building, halfway near the top. Maggie closed her eyes and concentrated on her hands and feet, powering up the magnets in them. Instantly, she felt the tug of the building as she was magneticly drawn to it. She jumped, hands and feet outstretched, latched on to the building, and began to climb. 

~~~~~~~~~~~~~~~~~~~~~~

About fifteen stories up, Maggie felt herself getting tired. Climbing was hard work, and Maggie was almost to the last drops of her water. After that, she would have to rely on the tainted rainwater that looked like it might fall from the darkening clouds at any minute. Maggie felt herself weakening as she clung on to the side of the building. The sun was setting, and soon the acrid chemicals that were kept at bay by the sun would be floating through the air. Maggie still had sixteen floors left to climb, and climbing in darkness was near to impossible, as well as incredibly dangerous. Maggie decide that, since she couldn't punch her way through reinforced steel, she might as well spend the night on the side of the building. Twisting around, Maggie reached into her bag and fished out an old blanket and a bandana. Tying the bandana around her nose and mouth, to keep out the toxins in the air, Maggie wrapped the blanket around herself and pulled her ragged old hoodie over her silver hair. Then, closing her eyes and concentrating, Maggie powered up her entire skeleton. Instantly, she was pulled to the side of the building. Used to the feeling of sleeping attached to walls, Maggie closed her eyes. Above her, the clouds were rapidly turning grey and piling up in dark, ominous mountains. As Maggie drifted off into sleep, she felt herself missing Crypto more then ever. He had been her only real friend. They had first met when Maggie was ten. Maggie had been alone, and about to die of hunger and thirst. Then, to make things worse, a mutant had come out of the shadows. He had been nine feet tall, with green skin and long, hideous claws. Maggie had screamed, but she hadn't had enough energy to run away. Just as the mutant had raised his claws to kill her, he had keeled over, dead. Maggie had looked up just in time to see a shadow dissapearing across the rooftops. She turned around to see a small box, containing food and water. Maggie wondered about this, and began to notice things, such as the way that she constantly saw a shadow slipping away, or food that just miraculously appeared. She always tried to find her guardian angel, but she didn't have any luck until she turned a corner one day and found Crypto, fighting a man made out of metal. Crypto was blonde, with green eyes and a green jacket. He was shooting the metal mutant with some sort of radiation, but with no success. Maggie saved him by magneticly slamming the man against a wall, rendering him unconcious. Crypto had looked at her with those green eyes and told her to stay away. He was radioactive, and if he got to close, she could die. Then, he had run away into the night, leaving a stunned Maggie behind him. When she saw him again, Maggie tried to talk to him from a distance. After a few attempts, she finally got him to talk. He said that they could talk, as long as Maggie kept her distance. They soon became fast friends. Three years later, Maggie had walked into their usual meeting place, an abandoned warehouse. There, she had found Crytpo laying on the floor, weak and dying. The radiation that his body had fought off for years had finally gotten to him. He told Maggie about the secret vent in the police building. He said that she could stay safe there. Then, with his last dying breath, he had told her....... Maggie jerked awake. She couldn't think about that. It was just too painful. The rain was beginning to fall, and it misted lightly down, slowly soaking her. She sniffed, trying not to cry. You had to be strong here in Ruenia. There was no room for tears. Maggie turned over, and continued to try to sleep.  

submitted by Shadowmoon , age 13, Castle Glenwood
(July 8, 2016 - 1:36 pm)

Top!

Luna says "afun" What's fun? Camp was fun!

*No, silly, topping is fun.*

Oh.  

submitted by Shadowtop
(July 8, 2016 - 1:37 pm)