The Wastes Solo

Chatterbox: Inkwell

The Wastes Solo

The Wastes Solo Write

First, the elves left. Then, the griffs left. Then, the mice and rats scurried away. Something big was coming.The only ones who remained just before the storm hit were humans, weredragons, sand dwarves, and snake kin. As the storm hit, it tore the city to the ground, swallowing up its inhabitants. 

In the neerby Mud Wall City, news ran like wildfire. There was a wild story that the survivors had built a city underground. Naturally, the people got curious. Soon, a small search party was orginized. They would set out into the sandy wastes to find the City of Sand.

~~~~~~~~

The creatures:

-Humans: intelligent, yet not strong enough to travel into the wastes without a special sand suit.

-Elves: Tough, agile archers, elves are a small minority in the City. They are often hired as assasins and bodyguards. They are tall, and can breathe in sand. They have limited magical abaility.

-Weredragon: A human who was blessed by a magical item becomes a weredragon. They can change into a large yellow dragon at will. The dragon can fly, breathe in sand, and summon sand storms.

-Sand Dwarves: Large insects that are capable of telepathy and controlling sand. They are a green yellow in colour, and have six eyes, making a ring on top of their head. They stand on thir bottom feet, and are about 4-5 feet in height. Extremely advanced magicial ability.

-Snake Kin: These reptiles can grow to 20-50 feet long, and are a rich blue or purple in colour. They are like regualr snakes, except they are capable of summoning arms made out of energy for themselves, as well as communication. They are capable of magic to a fairly advanced degree.

-Griff: These canines are extremely tough. They can bond with only one elf or sand dwarf and protect them to the death. They can telepathicly communicate with their bond. Capable of any magic their bond can.

-Sand Hunter: These smal, black birds will chase down, swarm, and eat anyone with magic. They travel in packs and secrete a glistening oil from their feathers that can cure burns.

Rules:

1) Everyone must be an elf, griff, sand dwarf, or snake kin. Maybe I will let somebody be a were dragon.  

2) Everyone can have 2 characters.  

3) Every griff must bond with somebody other than a griff.

4) Creatures that get magical powers choose any kind of power they want. The downside is that the more powerful the power is, the more sand hunters will track you. 

5) Shipping is allowed, but sand dwarves cannot be shipped.

6) You can choose what your griffs look like as long as it is ind of like a dog.

7) Password is "Dune"

8) THIS STARTS WEDNESDAY, JUNE 28! NO LATE ENTRIES! UP TO 15 PEOPLE CAN JOIN.

9) If your character dies, you can make a new one 

10) You guys figure out who I ship with who 

~-~-

Character sheet:

Name

Species (Ask if you want to be a weredragon)

Age (15-40 for all species.)

Appearance

Personality

Magical Powers (If any)

Innate powers: (You can choose not to have any)

Weapon(s):

Are they bonded to a griff/character (Depending if they are a griff.)

If so, which one:

Open to Shipping:

Other

Password: 

~~~~~~
Thank you for reading everything! 

submitted by Gared
(June 25, 2017 - 12:46 pm)

Okay, fine, she controls rocks and sand and stuff and she can be fifteen. Sorry, I didn't see that. 

Killim: Why is this @ me too? XD

PinkPanther: Idk haha 

submitted by PinkPanther
(June 30, 2017 - 10:24 pm)

Oh, and she can be taller. Did I say she was short? Oops. 

submitted by PinkPanther
(June 30, 2017 - 10:25 pm)

Part One

October 30 1913

Mud Wall City

“You British amuse me.” The elf merchant said.

“I beg your pardon!” The British ambassador replied

“Your literal translations are funny. Mud Wall City is an odd name. I prefer the City of Dried Waterfalls.” The elf said.

A British ambassador and an elf merchant sat at a cafe. The subject of discussion: a mysterious city in the desert, the CIty of Sand.

“Well, you best get a party ready and get that city found. Or my support may… disappear.” The ambassador said.

“Yes. No humans, all non-human to win over the Sand Dwarves into our alliances. Maybe even the cults and their were dragons…” The elf said

“Good idea. Get some people fast and get out their before the Germans and Russia do.” The ambassador said.

~~~~

A sign in the town center appeared not long after the discussion. It was posted on the large obelisk in the center of the town. It competed for attention with colourful market day stands, and stores held in short sandstone houses painted bright colours. “Heroes wanted. Apply November 1st.” it read

~~~~

It was the brink of war. Everyone was gearing up to fight. And every nation had heard of the magical devices made in the City of Sand. And the best mages in the world were gearing up to get to the city. But everybody except the British had failed. Every single party had been found, dead, in the desert, or had been taken prisoner. But the British had a plan. They would get some local people from their Saharan colony, mostly elves and sand dwarves. The British Empire would use the strange technology in the City of Sand to beat their enemies and take over more of the world.

The party would set out, break into the City, and take it as a British colony. Simple. Except how would they get past the mysterious traps and guards? Powerful mages and warriors would help get them there, and no doubt everyone would help fight their way in.

~~~~

In the British parliament, two elves stood in the doorway.

“We will get the weapons and destroy the were dragons in our government.” One said

“Yes, this may be our only way to get more power, those wicked cultists should rot in prison.” The other said.


submitted by Gared
(June 29, 2017 - 10:47 pm)

Fantastic! This already seems like a great story, I can't wait for Part 2!

submitted by Ashlee G., age 16, The Dreamer
(June 30, 2017 - 1:00 am)
submitted by First Part is Out!
(June 29, 2017 - 10:48 pm)

Hi Gared! I saw the first part out and panicked for a minute, thinking I'd missed it, then I saw your earlier post and sighed with relief! I'm in the car on the way to volunteering right now, which I'm at until 3:30. After that I have hours at home (until I have to leave for a concert at 7:30). I can definitely give you my (most likely 2) 2 character sheets in that time frame! I'm really excited.

submitted by Owlgirl, age 13
(June 30, 2017 - 7:58 am)

Awesome, Gared! Is it all right with you if I don't post another character? If you want me to, I can.  

submitted by Rae
(June 30, 2017 - 8:52 am)

@Rae, thats fine

@Owlgirl, great, sounds awesome. 

submitted by Gared
(June 30, 2017 - 12:12 pm)
submitted by @Pink Panther
(June 30, 2017 - 12:42 pm)
submitted by PinkPanther
(June 30, 2017 - 5:25 pm)

What?

submitted by PinkPanther
(June 30, 2017 - 5:26 pm)

Here is my first charrie.

Name: Kiar

Species: Snake kin

Age (15-40 for all species.): I have no idea how snake ages work. Let's just say...23?

Appearance: A long snake (duh) with scales that aren't completely smooth looking. They pop out slightly, almost like ridges. It's more obvious when he moves. His scales are a color scheme I like to think of as "sunset." He's purple of course because that's what you said they are (or blue) but he has hints of red, orange, and pink. Is that okay? His belly is yellow at the edges but fades into a pale yellowish white. He has the kind of snake eyes with a tiny pupil that's pretty much a line, and his eyes are greenish blackish looking. Ordinary looking eyes which is ironic considering his powers.

Personality: He has a flair for the dramatic, as you will probably be able to tell by his weapons. He'll be dramatic with a serious expression though, and only a hint of his amusement in his eyes. He thinks it makes him seem powerful. Often it does, except to those who have known him for a while--they just know he's a drama queen. He will socialize freely if he wishes, but not in a super casual and joking way. I wouldn't call him a thrill-seeker, but he does things for the honor, adventure, or just in general the feel he gets from it. If thrill is that feel then so be it. He wishes to be in a respected position, but does not try hard to be very high up. Like I said, it's more for the sake of doing stuff. He doesn't have a deep connection to the City of Sand--his family or clan or whatever has always lived around or in Mud Wall City. But he was quite content with going on the expedition.

He doesn't have a curious nature (as in being curious), unless he thinks there's an opportunity for him to do something. Example: someone: "We heard strange noises in the distance. Are they a threat?" he thinks: We should check it out. Maybe there's fighting. Maybe I can fight! Yes, this sounds very interesting indeed. Example number two: "Wow, there's an abandoned temple with strange symbols and humming from it. I heard it carries the secrets of generations of the past." And he wouldn't be curious. 

Magical Powers: Manipulating light in ways it's not supposed to be manipulated according to like, science. He shoots the light from his eyes, and once it's out, he can throw it out, move it, even shape it.

Uses- He often uses it to make himself look cool, like surrounding himself in light or doing crazy light tricks. Practical wise, it's good to blind enemies when fighting, or create distractions, 

Limitations- He can't change the color or change it into a physical object. It doesn't have a feeling or temperature. It's just light. He can't move light super far distances. He can't manipulate light that already exists, like a lamp for example. Just his.

Innate powers: Breathing sand. But you can take that way if you want, and make it more like he can hold his breath in sand for a long time.

Weapon(s): Remember how I mentioned his scales weren't completely smooth? He can make them pop out a lot so they're basically spikes. His second weapon: When he fights with his arms, he uses two long, ribbon-like strips of metal in the sense that they're flexible and can be twirled around. But they're extremely sharp. They have hilts like swords, so he can hold them without getting cut.

Are they bonded to a griff/character (Depending if they are a griff.) No.

Open to Shipping: I guess??? I'm thinking no,. But if you really really want to then okay. But ehhhhh

Other: He has heightened snake abilties, so really good echolocation and sensing when he uses his tongue. He finds melodic music annoying, but likes purely rhythmic music, like drumming for example. 

He values skilled fighting above any other skills of his. Not only does he like to fight, but he likes flairs and tricks and jawdropping moves. He likes fighting for the excitement and chance to show off, not anything bloodthirsty. Magic comes second to fighting I guess, but it's so second-nature to him that he doesn't try to hone it. He's intelligent of course, but he doesn't see gathering knowledge as something that's very important. As long as he knows enough to be able to do what he wants, then he's good.

Password: dune

submitted by Owlgirl
(June 30, 2017 - 7:23 pm)

My other character will be a female elf, and she'll have a griff, whichever is availible...i believe Ivory is.

submitted by Owlgirl
(June 30, 2017 - 9:49 pm)

Sorry, I meant be bonded to, not have. That sounds like ordering at a froyo place!

submitted by Owlgirl
(June 30, 2017 - 9:50 pm)

I will be continuing this SOlo Write. Please stay tuned for the first part.

submitted by Gared
(September 11, 2017 - 2:16 pm)