Character 911/Character r

Chatterbox: Inkwell

Character 911/Character r

Character 911/Character rentals!

Got a character who won't do what you want? Think you have a Mary Sue, but can't bring yourself to kill it dead? Need help with writing an accent? Want general critique? Come here, maybe someone'll have some advice.

Alternatively... Want to rent a character to use in your story? Want a chance to play around with someone else's creation? Want to see how someone else uses your character? Drop your creations here, and borrow someone else's for a while. Swap babysitting tales.

I'll start, shall I?

Thursday Silvertongue II is a small, pale, grey-eyed black-haired member of a race which, at present, has no name. Her left arm is heavily tattooed in black ink; her shoulder sports a solid black maple leaf and spiderwebs and intricate patterns spiral down her arm from its stem, ending at her ring and fourth finger, which are also solid black. 

This race is extremely long-lived (Thursday is considered young, and she's nearly 200 years old). They are somewhat elflike and tend towards small stature, and their home is a world known as Excelsior, where they live on the northern continent, M'ntred (I went into Tolkein-esque detail with this world/idea, it's been simmering for a long time, bear with me for a while). 

This race is a very magical race, and everyone has a practical, everyday magic within them; above that are seven "ranks" of magic, and these seven ranks determine one's status. The class order is very dynamic due to this, as amounts of magical ability are not hereditary.

I won't go into detail about the ranks; suffice to say that the lowest is peasant-level and is basically a simple "task-magic", which can be used for simple everyday tasks, and the highest is royalty-level and involves elemental distortion.

There are also "melders". Thursday is one of these. Melding, essentially, is the ability to fuse, or "meld" with a solid, liquid, and a handful of visible gases. Once melded one can manipulate the shape and behaviour of the material, for example making stone mobile by quickening the movement of the atoms. Basically, melders can walk through solid objects or water, change the landscape as they see fit, even "possess" other people through physical, rather than mental, means.

Of course there are limitations; melders risk spreading themselves so thinly through a material ("mediums" they're called) that they break the link between their physical selves and their minds and souls; when this happens they become golems of whatever they happened to be melded with, and end up beasts of burden or wild animals, depending on whether they are caught and herded to captivity or not. Also, while melded they are highly vulnerable to attack; fr'instance you could kill a melder by waiting for them to meld with a tree, and then killing the tree by setting fire to it, because, by melding to a living thing, the melder literally becomes that thing, if only for an instant, and if it dies suddenly, the melder doesn't have the time to get away. Nonliving things do not carry that risk, simply because the melder's psyche has nothing to "stick" to as it would with a living thing. Does that make sense? 

This level of power has a dreadful tendency to corrupt, naturally, so the majority of melders are evildoers.

Thursday II also has a rare genetic disorder of her species, a disease known as Garnet Syndrome. It's a kind of blood disorder which causes groups of blood cells to spontaneously crystalize into hard, colourful lumps called "garnets" due to their texture and similarity to both garnet stones and pomegranate seeds (which gave garnet stones their name). They are very painful and can temporarily cripple the victims if they become lodged in or near the joints; garnets usually last about a week ((not one of our weeks - the Excelsioran year is 5 42-day months, each month comprised of 3 14-day weeks; and each day is approximately 6 hours of daylight followed by 3 hours of dusk and 3 of night, for a total of 12 hours.)). If they last longer they are usually surgically removed.

Occasionally garnets burst through the skin and solidify; in which case they are usually left alone, as removal would be potentially very damaging.

The disorder also causes severe muscle atrophy, mostly in the legs, if not caught and treated at an early age; Thursday's wasn't caught until she was well into her 30's (the equivalent of about 10 years old) and she's forced to wear leg braces ever since, because the damage was, by that time, irreversible.

She's kind of an outcast because of the volatile, corrupting nature of her power; but the rulers of her race rely heavily on her strategic help in times of war. She's slightly... off... in her thought patterns, and in our world she'd be considered insane, but her different views have saved the army more than once.

She's a mite bitter and cynical due to her treatment, and her condition (the near-cripple condition, that is, not the melder one).

Anyway, I'm offering her up for rental because I am TOO BUSY with my vampire story and Broken Dreams to write a story with her in it/about her. Any takers? 

submitted by TNÖ, age 15, Deep Space
(May 7, 2009 - 11:45 pm)

You used ellipses two times again! They are ...'s

submitted by Pirocks/Enceladus
(May 17, 2009 - 12:24 pm)

....................................................!

Sorry, I'm suffering from lack of sleep and overdosage of Twilight (both due to party this weekend), and I am not feeling my sharpest... and I enjoy the ellipses!

So yes... (ha)

*is still joking* *a lot* ;)

submitted by Mary W., age 11.35, NJ
(May 17, 2009 - 3:11 pm)

I like elipses too.... a lot....

submitted by Lena G
(May 18, 2009 - 7:19 am)

Isn't it really strange when a character has the same name as someone in your family, or who you know really well? I just thought of that and wanted to post it somewhere, so I picked this thread.(:

submitted by Nitehawlk, age 13, the sky
(May 17, 2009 - 3:21 pm)

Sorry I didn't answer that. We're still joking, right? :)

submitted by Lena G
(May 17, 2009 - 5:38 pm)

I need some advice on Mary-Sues and/or Anti-Sues *shocker!*. So, can't you have a character that is nice, a good friend, caring, and has other good qualities, but also has natural humanly flaws? Normal humanly flaws. Ugh, I guess what I'm trying to say is, does a character need to have drastic flaws in order to save itself from Mary-Sue or Gary-Stuness? Can't they have many good qualities and natural flaws, but not flaws that would put them in a strange, psychopathic category?

 

submitted by Megan M., age 13, Ohio
(May 17, 2009 - 1:00 pm)

I think so... probably. I have a character who WOULD be a Mary Sue except for her minor anger issues. She has a hot temper, but nothing disproportionate. It's just a normal, you know, hot temper. To balance that out, she has epic ninja skillz and really long hair. So I gave her strength, agility and beauty, but saddled her with a difficulties in dealing with people (she tends to snap at you if you say dumb stuff) and semi-chronic anger problems. Oh, and mild sarcasm that tends to reveal itself in the heat of battle. You tell me... Mary Sue or no? I don't think a character has to be a psycopath in order not to be a Mary Sue/Gary Stu, but that's just my opinion.

submitted by Commander Kip, age 16
(May 17, 2009 - 9:53 pm)

Yes, that would be perfectly acceptable- I just, er, like writing psychotic characters, I find it more fun. 

But, like, uh, say take Wolverine from X-Men? I mean, he's basically indestructable but he's not a Gary Stu 'cause he has a huge temper and whatnot. 

Anyway, particularly in realistic fiction, characters aren't necessarily Mary Sues if they're genuinely nice, intelligent characters. Mary Sues are generally nice, intelligent characters, but a lot of times this is told and not shone and not balanced out with flaws. If you show that your character is nice and intelligent, but also, say, a tad temperamental, then they're not a Mary Sue.

submitted by TNÖ, age 15, Deep Space
(May 17, 2009 - 11:06 pm)

Yes, that's true.

Dinner...

submitted by Mary W., age 11.35, NJ
(May 18, 2009 - 4:22 pm)

I love this thread! * hugs computer and smothers with kisses*. I too am a struggling novelist. My problem is that I get too many ideas at the same time and the crowd in my mind and kick and punch and destroy each other( causing me much pain) * gets up and takes tylenol* *comes back and continues* and I am left sadly novel less because multi tasking has never been my strong piont. *sigh* *tear* *tear*

Currently I am working on four, possibly five stories. One of them is about  somebody who is a control freak and wants to take over the world but then someone else beats him to it and he gets so mad that he fights to save the world because if he cant have the world no one can. So what do you think? I don't want to play favorites whith my ideas but this is one of the ones I like the best.

submitted by Adina , age 12, Mostly in fanta
(May 19, 2009 - 12:15 am)

Is this a sort of,

ZIM: The Earth is DOOMED!

GIR: YAY!

ZIM: No, GIR, that's bad.

[ten minutes later at the end of the episode]

ZIM: The Earth is saved. [pause, evil smile] Now let's go destroy it.

Kind of thing? If so, cool. I love plots like that. Like the one at the end of Season 4 of Kim Possible (yes I watch KP):

Shego: Dr. D?

Drakken: I see every detail...

Ron: Of what?

Drakken: My greatest plan ever! [squee]

Ron: ...To save the world?

Drakken: [deflated] Do NOT make me say... those... words... 

=] 

submitted by TNÖ, age 15, Deep Space
(May 20, 2009 - 7:13 pm)

Question. How do you not control your character?? Just wondering

submitted by Phoenix
(May 19, 2009 - 6:17 am)

You just spill out whatever you want to write, and it turns out that your character has decided to jump off a cliff so they can turn into a cow. (or whatever the case may be.... :)))

submitted by Pirocks/Enceladus
(May 19, 2009 - 4:52 pm)

You start off with an idea in your head. In your idea, the characters act/talk/react a certain way. When you get around to writing, however, the characters tend to, ah, rebel against you to a certain extent. They surprise you. They refuse to like people you want them to like. They try to Sue-ify themselves. They make brilliant discoveries twelve chapters early.

Quite simply, they take your idea and run away with it, very fast in a train-jumped-the-tracks sort of way.

This lends weight to my theory that all writers are a teensy bit schizophrenic. :)

Seriously, though, it's a relatively well-acknowledged phenomenon in the writing community. Characters are a famously stubborn lot. 

submitted by TNÖ, age 15, Deep Space
(May 19, 2009 - 6:50 pm)

Very simple- a character grows into something that you didn't expect them to, mainly through dialogue and/or interaction wiith others characters, and you're all, "WAIT, Sarah! You are supposed to be a shy and socialy awkward nerd who enjoys painting, not an aspiring pilot! Come back! Stop wandering away from my fond ideals for you!" and if you're like me you start talking to yourself, which makes your friends yell at you... /rant/

Anyhow, sometimes not being able to control your story/characters is a good thing, and they can grow in a *positive* way. Sometimes, though, they start, for instance, going all Mary Sue on you, in which case that's a *bad* thing.

@ Adina: Wow! That is an extremely original storyline- because, you know, one always thinks of a guy trying to take over the world- but someone else beating him to it, that's genius! No cliches or anything! *applause*

submitted by Mary W., age 11.35, NJ
(May 19, 2009 - 6:51 pm)