Character 911/Character r

Chatterbox: Inkwell

Character 911/Character r

Character 911/Character rentals!

Got a character who won't do what you want? Think you have a Mary Sue, but can't bring yourself to kill it dead? Need help with writing an accent? Want general critique? Come here, maybe someone'll have some advice.

Alternatively... Want to rent a character to use in your story? Want a chance to play around with someone else's creation? Want to see how someone else uses your character? Drop your creations here, and borrow someone else's for a while. Swap babysitting tales.

I'll start, shall I?

Thursday Silvertongue II is a small, pale, grey-eyed black-haired member of a race which, at present, has no name. Her left arm is heavily tattooed in black ink; her shoulder sports a solid black maple leaf and spiderwebs and intricate patterns spiral down her arm from its stem, ending at her ring and fourth finger, which are also solid black. 

This race is extremely long-lived (Thursday is considered young, and she's nearly 200 years old). They are somewhat elflike and tend towards small stature, and their home is a world known as Excelsior, where they live on the northern continent, M'ntred (I went into Tolkein-esque detail with this world/idea, it's been simmering for a long time, bear with me for a while). 

This race is a very magical race, and everyone has a practical, everyday magic within them; above that are seven "ranks" of magic, and these seven ranks determine one's status. The class order is very dynamic due to this, as amounts of magical ability are not hereditary.

I won't go into detail about the ranks; suffice to say that the lowest is peasant-level and is basically a simple "task-magic", which can be used for simple everyday tasks, and the highest is royalty-level and involves elemental distortion.

There are also "melders". Thursday is one of these. Melding, essentially, is the ability to fuse, or "meld" with a solid, liquid, and a handful of visible gases. Once melded one can manipulate the shape and behaviour of the material, for example making stone mobile by quickening the movement of the atoms. Basically, melders can walk through solid objects or water, change the landscape as they see fit, even "possess" other people through physical, rather than mental, means.

Of course there are limitations; melders risk spreading themselves so thinly through a material ("mediums" they're called) that they break the link between their physical selves and their minds and souls; when this happens they become golems of whatever they happened to be melded with, and end up beasts of burden or wild animals, depending on whether they are caught and herded to captivity or not. Also, while melded they are highly vulnerable to attack; fr'instance you could kill a melder by waiting for them to meld with a tree, and then killing the tree by setting fire to it, because, by melding to a living thing, the melder literally becomes that thing, if only for an instant, and if it dies suddenly, the melder doesn't have the time to get away. Nonliving things do not carry that risk, simply because the melder's psyche has nothing to "stick" to as it would with a living thing. Does that make sense? 

This level of power has a dreadful tendency to corrupt, naturally, so the majority of melders are evildoers.

Thursday II also has a rare genetic disorder of her species, a disease known as Garnet Syndrome. It's a kind of blood disorder which causes groups of blood cells to spontaneously crystalize into hard, colourful lumps called "garnets" due to their texture and similarity to both garnet stones and pomegranate seeds (which gave garnet stones their name). They are very painful and can temporarily cripple the victims if they become lodged in or near the joints; garnets usually last about a week ((not one of our weeks - the Excelsioran year is 5 42-day months, each month comprised of 3 14-day weeks; and each day is approximately 6 hours of daylight followed by 3 hours of dusk and 3 of night, for a total of 12 hours.)). If they last longer they are usually surgically removed.

Occasionally garnets burst through the skin and solidify; in which case they are usually left alone, as removal would be potentially very damaging.

The disorder also causes severe muscle atrophy, mostly in the legs, if not caught and treated at an early age; Thursday's wasn't caught until she was well into her 30's (the equivalent of about 10 years old) and she's forced to wear leg braces ever since, because the damage was, by that time, irreversible.

She's kind of an outcast because of the volatile, corrupting nature of her power; but the rulers of her race rely heavily on her strategic help in times of war. She's slightly... off... in her thought patterns, and in our world she'd be considered insane, but her different views have saved the army more than once.

She's a mite bitter and cynical due to her treatment, and her condition (the near-cripple condition, that is, not the melder one).

Anyway, I'm offering her up for rental because I am TOO BUSY with my vampire story and Broken Dreams to write a story with her in it/about her. Any takers? 

submitted by TNÖ, age 15, Deep Space
(May 7, 2009 - 11:45 pm)

Yes, precisely! Being human annoys me to pieces. And there are lots of other humans who annoy me as well... primarily my younger and pettier brother. I swear, that kid has anger issues. He's like this moody little ten-year-old teenager. Ridiculous.

My non-human characters, on the other hand, are wonderful and beautiful and not at all annoying (except Ffured, sneaky little rat that he is, but it's in his character description. He's supposed to be annoying.)

submitted by Commander Kip, age 16, Back, finally
(June 29, 2009 - 9:05 pm)

I know what you mean. I used to have a "little world" of pretend... I have a sudden wish to be five again. *time warp* Oh, yes. Dongus (pronounced Doongus not dongus) is a thriving little country (yes, country, not planet) on the opposite side of the sun from us. That's why no one ever sees it. It has, um, seven, I think, states, including Itla, Ahlahl, Tonor, Ono, and, um, one that starts with an M... *warps back* Yesh...

submitted by Emily L., age 5, AhlAhl, Dongus
(June 29, 2009 - 12:12 am)

Wow! thats sounds awsome ! Can I be a five year old too emily L?

submitted by Adina , age 5, Mostly in fanta
(June 29, 2009 - 9:47 pm)

Go ahead. ;)

submitted by Emily L., age 5, Itla, Dongus
(June 30, 2009 - 1:41 pm)

No, you are not alone - I carry books sometimes in my purse as well. I also love my little worlds and have hereby refused to become a teenager until I feel like it (I am technically 13, but I say I'm twelve because I think twelve is a perfectly lovely age, and I see no need to become I teenages quite yet).

submitted by Allison P., age 12
(June 30, 2009 - 10:04 am)

How do you "hate being human," and why is everyone always putting humans down, and why is this being discussed on the character swaps thread?

submitted by Mary W., age 11.47, NJ
(June 30, 2009 - 1:08 pm)

If you don't hate being a human yourself, it's really hard to undestand. Being human does annoy me... Wait. Adina! Did you say you would eat a human? That's not right! Cannibal, not all humans are evil!

submitted by Ima
(July 24, 2009 - 3:45 pm)

Here's a character....

Mila Dunn is an extremely shy 6th grader who is 11 years old. She has long brown hair, green eyes, and a smile coated in orange lipstick. Her hobbies include drawing, writing, and texting on her pink cell phone. In a mishap on the first day of school, she ends up discovering a valuable stone. Suddenly, reporters are knocking at her door every morning, and Mila wishes life was back to normal. On top of that, her usual chat room is filled with some shady characters which her best friend Stacy may be leaning towards joining. But after the madness is over, Mila meets one of the actual chatters who explains the scary truth on why the stone is so special.....

submitted by CJ. Hi!, age *gulp*, I don't know, O
(June 23, 2010 - 6:51 pm)